Key Takeaways
Roblox The RIVALS features 3 core weapon categories (Primary, Secondary, Melee) each tailored for distinct combat scenarios, and mastering all three is critical to reaching top ranks.
Each weapon type has unique stats including damage, fire rate, range, and reload speed that directly dictate the optimal playstyle for users.
You can farm rare weapon skins, upgrade materials, and seasonal event rewards 10x faster by running multiple game instances simultaneously with a game cloud emulator, no local device drain required.
Fast weapon swap timing between the three categories is the highest impact skill that separates the top 10% of competitive players from casual participants.
Primary Weapons
Primary weapons are the main combat tools in The RIVALS, designed for sustained mid to long-range engagements, and are the most versatile category for general match play across all game modes.
Assault Rifles: The most balanced primary option, with average damage of 22-28 per body hit, fire rate of 600-800 RPM, and effective range up to 80 studs. Popular options include the M4A1 and AK-47, with the AK-47 dealing higher damage per hit but having stronger recoil that requires practice to control.
Sniper Rifles: Long-range high-damage options, with base damage of 80-120 per hit, meaning a single headshot will eliminate any opponent regardless of armor. They have a slow fire rate of 30-60 RPM and require scoping in for accurate shots, making them a poor choice for close-quarters combat.
Shotguns: Close-range dominance weapons, with damage of 15-25 per pellet and 8-12 pellets per shot, meaning a point-blank hit will instantly down most opponents. They have an effective range of only 10-20 studs, so they are best paired with a fast secondary weapon for mid-range backup.
Light Machine Guns (LMGs): High ammo capacity sustained fire weapons, with 50-100 round magazines, damage of 18-24 per hit, and fire rate of 500-700 RPM. They are ideal for suppressing enemy positions or holding down objective points in game modes like Domination, but have long reload times of 3-5 seconds that leave you vulnerable.
For players new to The RIVALS, assault rifles are the best starting primary weapon, as their balanced stats eliminate the need for specialized playstyle adjustments while you learn map layouts and movement mechanics. When using assault rifles at ranges over 40 studs, it is recommended to use 2-3 round bursts instead of full auto fire to minimize recoil and maximize accuracy, a skill you can practice in the game’s custom training lobby. Many players make the mistake of holding down full auto at long ranges, which causes most shots to miss and wastes valuable ammo that could be used for later fights. If you are looking to grind for rare primary weapon skins and upgrade materials without tying up your main device, you can use a Game Cloud Phone to run multiple training and match instances 24/7, even when your phone or PC is turned off or in use for other tasks. VSPhone cloud phone runs The RIVALS on remote servers, so you don’t have to worry about battery drain, overheating, or using up local storage space while you grind for the highly sought-after golden AK-47 skin, which has a drop rate of less than 0.5% from premium loot crates.
Sniper rifles are a popular choice for experienced players who prefer a passive, long-range playstyle, especially on large maps like Mountain Base that have plenty of high ground vantage points. When using a sniper rifle, you should always move positions after every 2-3 shots, as experienced players will trace your bullet trails back to your location and flank you before you can rechamber your next shot. Always pair a sniper rifle with a fast secondary weapon like an SMG or pistol, as you will not have time to reload or scope in if an enemy rushes your position while you are focused on long-range targets. The AWP is the highest damage sniper rifle in the game, dealing 120 damage per hit, which is enough to eliminate a full health enemy with a single body shot if they are not wearing heavy armor.
Shotguns are the most forgiving primary weapon for players who are still mastering aim mechanics, as their wide pellet spread means you don’t need perfect accuracy to get kills at close range. On tight, close-quarters maps like Subway Station, a shotgun will let you take down even top-ranked players using assault rifles, as long as you can get within 15 studs of them. The SPAS-12 is the most popular shotgun in the game, with an 8 round magazine and fast pump action that lets you quickly fire follow-up shots if you miss your first hit. When using a shotgun, always aim for the chest or upper body instead of the head, as the wider target area will let you land more pellets per shot, resulting in higher total damage.
LMGs are an underrated primary option, especially in team-based game modes like Domination and Capture the Flag. If you are playing with a squad, you can use an LMG to suppress enemy positions while your teammates flank around and capture objectives, as their high ammo capacity lets you fire continuously for over 10 seconds without reloading. The M60 is the most popular LMG in the game, with a 100 round magazine and 22 damage per hit, making it effective for both suppressing fire and taking down enemies at mid-range. The biggest downside of LMGs is their 4.5 second base reload time, so you should always equip the quick reload perk to cut reload time by 30%, and make sure you are behind cover when you reload to avoid being caught vulnerable.
Secondary Weapons
Secondary weapons are backup tools designed for close-quarters engagements, emergency situations when your primary weapon runs out of ammo, or specialized tasks that your primary weapon is not suited for.
Pistols: The most common secondary weapon, with damage of 15-25 per hit, fire rate of 300-600 RPM, and effective range up to 30 studs. They are lightweight and fast to draw, making them ideal for emergency situations when your primary runs out of ammo mid-fight.
Submachine Guns (SMGs): High fire rate secondary options, with damage of 12-20 per hit, fire rate of 800-1200 RPM, and effective range up to 40 studs. They are heavier than pistols but have much higher sustained damage, making them a great choice for players who main sniper rifles and need a reliable close-quarters backup.
Launchers: Specialized secondary weapons, including grenade launchers and rocket launchers, that deal area of effect (AoE) damage. They have very low ammo capacity (1-2 rounds per reload) and slow fire rate, but can take out groups of enemies or destroy enemy cover in one hit.
Melee Secondary Tools: Small melee weapons like knives and brass knuckles that can be drawn instantly, dealing 40-60 damage per hit. They are ideal for finishing off downed enemies or taking out opponents silently without alerting nearby enemies.
Pistols are the best secondary option for new players, as they are easy to use and require very little practice to master. The Glock 19 is the most popular pistol in the game, with a 15 round magazine and 500 RPM fire rate that lets you take down enemies quickly if you land accurate shots. One of the most important skills to master in The RIVALS is fast weapon swapping between your primary and secondary, as the difference between winning and losing a close fight often comes down to how fast you can switch when your primary runs out of ammo. Many top competitive players bind their weapon swap to a side mouse button or a comfortable keyboard key to cut swap time by 0.5-1 second, which is enough to get the first shot off in a tight engagement. If you want to practice your weapon swap timing without risking your competitive rank, you can use a game cloud emulator to run a private training lobby 24/7, so you can jump in and practice whenever you have a few minutes free without waiting for the game to load on your main device. VSPhone cloud phone saves your custom training setup across all instances, so you don’t have to rebuild your target courses every time you log in.
SMGs are the ideal secondary weapon for players who main sniper rifles, as their high fire rate and close-range damage let you defend yourself if an enemy rushes your sniping position. The MP5 is the most popular SMG in the game, with a 30 round magazine and 900 RPM fire rate that lets you take down a full health enemy in less than a second at close range. The only downside of SMGs is their high recoil at ranges over 30 studs, so you should only use them in close-quarters situations. Equipping a foregrip perk on your SMG will reduce recoil by 20%, making it much easier to control at mid-range if you need to engage enemies further away.
Launchers are a niche but extremely powerful secondary option, especially in objective-based game modes. If you are playing Domination, a grenade launcher can take out a group of 2-3 enemies camping the objective in one hit, giving your team an instant advantage. The RPG-7 is the most popular launcher in the game, dealing 150 AoE damage that can destroy even reinforced cover like concrete barriers. You should be careful when using launchers, as they deal self-damage if you fire them too close to a wall or object, so make sure you have at least 10 studs of clear space in front of you before firing.
Small melee secondary tools are great for finishing off downed enemies without wasting ammo, or for taking out enemies silently when flanking. The combat knife is the most popular melee secondary, dealing 60 damage per hit, meaning two body hits or one head hit will take down a full health enemy. Pairing a combat knife with the stealth perk will make your footsteps completely silent, so you can sneak up behind enemy players and take them out without them hearing you coming, a tactic that is especially effective in Search and Destroy game modes.
Melee Weapons
Melee weapons are close-quarters combat tools that do not require ammo, and are designed for silent kills, finishing off downed opponents, or emergency use when you have run out of ammo for both your primary and secondary weapons.
Standard Knives: The default melee weapon, dealing 40-60 damage per hit, with a fast swing rate of 1 swing per 0.5 seconds. They are lightweight and fast to draw, making them ideal for quick finishers or silent flanks.
Heavy Melee Weapons: Larger melee weapons like bats, axes, and swords, dealing 70-100 damage per hit, with a slower swing rate of 1 swing per 1-1.5 seconds. They can take down a full health enemy with one hit to the head, but are slower to draw and swing, making them less ideal for emergency situations.
Special Melee Weapons: Rare limited-edition melee weapons that have unique perks, such as the Fire Axe which deals burn damage over time, or the Golden Knife which gives you a 10% movement speed boost when equipped. These weapons are only available during seasonal events, and are highly sought after by collectors and competitive players alike.
Melee weapons are often overlooked by new players, but they are extremely useful in a wide range of scenarios. For example, if you are flanking an enemy team’s position in Search and Destroy, you can use a melee weapon to take out backline snipers or players planting bombs without alerting the rest of the team, giving your team a huge advantage. Many top players use melee weapons to finish off downed enemies instead of using their guns, as it saves ammo and is faster than reloading if you are already close to the enemy. You can also use melee weapons to break open loot crates faster than using guns, saving you valuable time at the start of matches when you are racing to get the best gear. If you are looking to collect rare special melee weapons that are only available during limited seasonal events, you can use VSPhone cloud phone to run up to 10 instances of The RIVALS simultaneously during the event period, letting you earn 10x more event tokens than you would playing on a single device. VSPhone runs the game on remote servers, so you don’t have to worry about your device overheating or crashing during long grinding sessions, and you can access your game instances from any device with an internet connection.
For new players, standard knives are the best melee option, as their fast swing speed and quick draw time make them forgiving to use even if you mistime your swings. Experienced players who are comfortable with melee combat can opt for heavy melee weapons like the baseball bat, which deals 90 damage per hit, enough to take down a full health enemy with one head hit if you time your swing correctly. The rarest melee weapon in The RIVALS is the Golden Knife, which was only available during the 2023 Christmas event, and its 10% movement speed boost makes it the most powerful melee weapon for competitive play. Many players trade hundreds of dollars worth of in-game items for a Golden Knife, so if you were lucky enough to unlock one during the event, it is a highly valuable collectible.
| Weapon Type | Average Damage Per Hit | Effective Range (Studs) | Best Use Case | Recommended Perk |
|---|---|---|---|---|
| Primary | 18-120 | 10-150 | General combat, mid to long-range engagements | Quick Reload |
| Secondary | 12-150 | 10-40 | Emergency backup, close-quarters defense, specialized AoE attacks | Fast Draw |
| Melee | 40-100 | 1-2 | Silent kills, finishing downed enemies, no-ammo emergency use | Stealth |
FAQ
Q: What is the best overall weapon type for new players in The RIVALS?
A: For new players, primary assault rifles are the best choice, as they have balanced stats that work well in almost all combat scenarios, and don't require specialized skills to use effectively. Pair them with a standard pistol secondary for emergency situations.
Q: Can I farm rare event weapons faster without using my main device?
A: Yes, you can use a Game Cloud Phone to run multiple instances of The RIVALS 24/7, letting you grind for rare skins and event weapons even when you are not using your main device, with no battery drain or overheating issues.






